This not only mirrors what can happen in the real world of wrestling (ask ECW fans about Eddie Guerrero and Dean Malenko jumping ship to WCW in the mid-’90s, for instance) but also mirrors a game like FM somewhat as well (as anyone who has had their star player poached by a team in the Premier League on an FM playthrough can attest to). This can be especially annoying if you have been promoting the wrestler in question as one of your top attractions as it will leave a gaping hole in your cards that you might not be able to fill. Even worse, they might agree to work for you but then leave you high and dry once a better offer comes along.
For instance, if a wrestler is hugely popular and you only happen to run a “small” or “regional” sized promotion, then there’s a good chance they won’t agree to work for you. The size of your company will not only define how much money you can afford to spend on wages for the wrestlers you bring in to the fold, but it will also have an effect on what wrestlers will choose to wrestle for you. The size of the companies in the game range from worldwide viewed “global” level ones all the way down to “backyard” companies who hold their events, quite literally, in back gardens in front of barely double figure-sized crowds. Predominantly, your main job in EWR will be to put together (or “book”, as it is known in wrestling parlance) the wrestling events that your company presents with the goal of creating exciting shows that will enthuse your audience whilst also ideally ensuring all of your wrestlers are happy and constantly gaining in popularity with the baying crowds.
#Extreme warfare revenge 2019 professional#
Additionally, even though professional wrestling isn’t a competitive sport as such, it is still a physically demanding pursuit that carries its own set of dangers, so if a wrestler is fatigued, then having them continue to wrestle will increase the chance of them getting an injury, just as it would in FM. For instance, whereas a player who isn’t making it into the team will become unhappy in FM, a wrestler who continually finds themselves left off your events will also start to get upset as well, especially if they are one of the more popular wrestlers near the top of the card. In some ways this should technically make the job easier, but a lot of similar issues that you might find in a game like FM also rear their ugly heads in EWR. Of course, the core difference between a game like Football Manager and one like EWR is that you are in control of the results that take place on your show. Along the way you will have to deal with egos in the locker room, please television companies by maintaining strong ratings for your televised events and also try to ensure your company remains in the black by bringing in money via sponsorship deals and (eventually) pay-per-view revenue.
Whereas a game like Football Manager is designed around you becoming a manager of a football club and trying to lead it to success, EWR is about taking both the business and creative reigns of a professional wrestling company and trying to make it the most successful wrestling company in the world. Extreme Warfare: Revenge (EWR) is a game that any fan of sports management sims shouldn’t have too much difficulty wrapping their heads around.